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You are here: Home / Conference Proceedings / Understanding Guide Dog Team Interactions: Design Opportunities to Support Work and Play / About

Understanding Guide Dog Team Interactions: Design Opportunities to Support Work and Play

By Sabrina Hauser, Ron Wakkary, Carman Neustaedter

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Category Conference Proceedings
Abstract

The visually impaired have been a longstanding and wellrecognized user group addressed in the field of Human- Computer Interaction (HCI). Recently, the study of sighted dog owners and their pets has gained interest in HCI. Despite this, there is a noticeable gap in the field with regards to research on visually impaired owners and their dogs (guide dog teams). This paper presents a study that explores the interactions of guide dog teams revealing a rich, holistic understanding of their everyday lives and needs, across both work and leisure activities. Our findings inform and inspire future research and practices suggesting three opportunity areas: supporting working guide dog teams, enhancing play-interaction through accessible dog toys utilizing sensor technologies, and speculative and exploratory opportunities. This work contributes to the growing research on designing for human-canine teams and motivates future research with guide dog teams.

Submitter

Marcy Wilhelm-South

Purdue University

Date 2014
Pages 295-304
Conference Title Designing Interactive Systems Conference
URL http://summit.sfu.ca/item/15242
Language English
Cite this work

Researchers should cite this work as follows:

  • Sabrina Hauser; Ron Wakkary; Carman Neustaedter (2016), "Understanding Guide Dog Team Interactions: Design Opportunities to Support Work and Play," http://habricentral.org/resources/57759.

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Tags
  1. Animal roles
  2. Dogs
  3. Guide dogs
  4. Human-animal interactions
  5. Mammals
  6. Service animals
  7. Teams
  8. Visual Impairments