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Rigging a horse and rider: simulating the predictable and repetitive movement of the rider

By Jennifer Lynn Kuhnel

Category Theses
Abstract

It is nice to give animators artistic freedom, but having to animate every bounce, sway, and counter-balancing movement of a rider on a horse isn't freedom at all. It is painstaking labor that could easily be prevented with an effective character setup. If an animation piece is only going to have a few shots with a horse and rider, then the trouble of setting up an automated character rig is not practical, but if there are a significant amount of shots with a horse and rider galloping across the prairie, doing death defying stunts, and walking for an extended time into the sunset then there needs to be a way to automate the reactions of the rider to the horse. This thesis focuses on what parts of a horse one can analyze to know at what point a rider will lean forward, bounce up from the saddle, or in any way react to a variety of different horse movements. The automated character setup, or rig, makes animating a rider on a horse much more efficient.

Submitter

Spencer CW Au

Date 2003
Publisher Texis A&M University
Location of Publication College Station, TX 77843
Department Department of Architecture
Degree Master of Science
URL http://hdl.handle.net/1969.1/490
Language English
University Texas A&M University
Tags
  1. Animal-assisted activities
  2. Animal roles
  3. Animal welfare
  4. Character Setup
  5. Horse and Rider Animation
  6. Horses
  7. Mammals
  8. Quadruped motion
  9. Rider motion
  10. Schools