Felino: The Philosophical Practice of Making an Interspecies Videogame
| Contributor(s):: Michelle Westerlaken, Stefano Gualeni
This paper describes the design process of an interspecies video game that has its foundations in the field of Animal-Computer Interaction (ACI), but is inspired by philosophical notions and approaches including Jos De Mul’s work on biohermeneutics (De Mul 2013), Pierce’s theory of...
Grounded Zoomorphism: An Evaluation Methodology for ACI Design
This paper proposes and evaluates a novel method for the analysis and the refinement of products and designs that participate in playful, digitally-mediated human-animal interactions. The proposed method relies on a Grounded Theory approach and aims at guiding design and research in the field...
Rover@Home : computer mediated remote interaction between humans and dogs
| Contributor(s):: Benjamin Ishak Resner
In this thesis we create a method to allow dogs and humans to interact over the Internet. In particular, we generalize an established dog training technique known as "clicker-training" such that the remote and co-located interactions are reported by dog owners to be similar. In the...
Interactive technology and human–animal encounters at the zoo
| Contributor(s):: Webber, Sarah, Carter, Marcus, Smith, Wally, Vetere, Frank
Animal-computer interaction (ACI): a manifesto
| Contributor(s):: Mancini, Clara