You are here: Home / Tags / Animal-computer interaction / All Categories

Tags: Animal-computer interaction

All Categories (1-5 of 5)

  1. Felino: The Philosophical Practice of Making an Interspecies Videogame

    Full-text: Available

    | Contributor(s):: Michelle Westerlaken, Stefano Gualeni

    This paper describes the design process of an interspecies video game that has its foundations in the field of Animal-Computer Interaction (ACI), but is inspired by philosophical notions and approaches including Jos De Mul’s work on biohermeneutics (De Mul 2013), Pierce’s theory of...

  2. Grounded Zoomorphism: An Evaluation Methodology for ACI Design

    Full-text: Available

    | Contributor(s):: Michelle Westerlaken, Stefano Gualeni

    This paper proposes and evaluates a novel method for the analysis and the refinement of products and designs that participate in playful, digitally-mediated human-animal interactions. The proposed method relies on a Grounded Theory approach and aims at guiding design and research in the field...

  3. Rover@Home : computer mediated remote interaction between humans and dogs

    | Contributor(s):: Benjamin Ishak Resner

    In this thesis we create a method to allow dogs and humans to interact over the Internet. In particular, we generalize an established dog training technique known as "clicker-training" such that the remote and co-located interactions are reported by dog owners to be similar. In the...

  4. Interactive technology and human–animal encounters at the zoo

    | Contributor(s):: Webber, Sarah, Carter, Marcus, Smith, Wally, Vetere, Frank

  5. Animal-computer interaction (ACI): a manifesto

    | Contributor(s):: Mancini, Clara