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  1. Mixed Reality-Based Interaction between Human and Virtual Cat for Mental Stress Management

    Full-text: Available

    | Contributor(s):: Na, H., Park, S., Dong, S. Y.

    Human-animal interaction (HAI) has been observed to effectively reduce stress and induce positive emotions owing to the process of directly petting and interacting with animals. Interaction with virtual animals has recently emerged as an alternative due to the limitations in general physical...

  2. Current approaches to modeling the virtual reality in rodents for the assessment of brain plasticity and behavior

    | Contributor(s):: Lopatina, O. L., Morgun, A. V., Gorina, Y. V., Salmin, V. V., Salmina, A. B.

  3. Tamagotcha!

    | Contributor(s):: Meall, Lesley

  4. Using Virtual Pets to Promote Physical Activity in Children: An Application of the Youth Physical Activity Promotion Model

    | Contributor(s):: Ahn, S. J., Johnsen, K., Robertson, T., Moore, J., Brown, S., Marable, A., Basu, A.

  5. Children's concepts of the social affordances of a virtual dog and a stuffed dog

    | Contributor(s):: Aguiar, Naomi R., Taylor, Marjorie

  6. Interacting with a computer-simulated pet: Factors influencing children's humane attitudes and empathy

    | Contributor(s):: Tsai, Yueh-Feng, Kaufman, David

  7. Spatial extensions of childhood: from toy worlds to online communities

    | Contributor(s):: Ruckenstein, Minna

  8. Tamagotchi - a link between doll and animal. Virtual cemetries for cyber-creatures

    | Contributor(s):: Kamińska, Agnieszka

  9. Tamagotchi in the kindergarten :from Japanese toy markets to children's discourse communities

    | Contributor(s):: Ruckenstein, Minna

  10. On the Fence: Dog Parks in the (Un)Leashing of Community and Social Capital

    | Contributor(s):: Graham, Taryn M., Glover, Troy D.

  11. Virtual equine assisted therapy

    | Contributor(s):: Anderson, Fraser, Annett, Michelle, Bischof, Walter F., Boulanger, Pierre, Nakatsu, Ryohei, Klinker, Gudrun, Lok, Benjamin

  12. Caring for mobile phone-based virtual pets can influence youth eating behaviours.

    | Contributor(s):: Byrne, Sahara, Gay, Geri, Pollack, J. P., Gonzales, Amy, Retelny, Daniela, Lee, Theodore, Wansink, Brian

  13. The socioemotional effects of a computer-simulated animal on children’s empathy and humane attitudes.

    | Contributor(s):: Tsai, Yueh-Feng Lily, Kaufman, David M.

  14. The effects of interacting with a computer-simulated virtual pet dog on children's empathy and humane attitudes

    | Contributor(s):: Tsai, Yueh-Feng

    Research has shown that children’s caring for, or owning, a real pet animal is associated with higher levels of empathy and more positive attitudes toward the humane treatment of animals. However, studies that have examined whether a virtual pet animal would have similar associations are...

  15. An augmented reality system for the treatment of phobia to small animals viewed via an optical see-through HMD: Comparison with a similar system viewed via a video see-through HMD

    | Contributor(s):: Juan, M. Carmen, Calatrava, Jérôme

  16. Special issue on the abuse and misuse of social agents

    | Contributor(s):: Brahnam, Sheryl, De Angeli, Antonella

  17. The illusion of love: Does virtual pet provide the same companionship as a real one?

    | Contributor(s):: Chesney, Thomas, Lawson, Shaun

  18. Toying with the world: Children, virtual pets and the value of mobility

    | Contributor(s):: Ruckenstein, Minna

  19. Cause of active motor function by passive movement

    | Contributor(s):: Kitagawa, T., Takeuchi, T., Shinomiya, Y., Ishida, K., Shuoyu, W., Kimura, T.

  20. Virtual Community Attraction: Why People Hang Out Online

    | Contributor(s):: Ridings, Catherine M., Gefen, David